After I finished the blend shape,there is a serious problem on UV
I finished the model then i did the blend shape (facial animtion).
After this two step i work on UV mapping, http://a1.sphotos.ak.fbcdn.net/hphot..._6803737_n.jpg When i play the time line, problems happend... http://a7.sphotos.ak.fbcdn.net/hphot..._8120260_n.jpg All the texture is a mess... Does anybody know how to fix this problem? I do not want to redo the facial animation again and i want the UV do not in a mess anymore. I have tired to open the input and output connections in Hyypergraph Hierachy, i suppose it can let me delete the history individually, i deleted the history of editing on UV, the UV is still a mess. Hopefully you can give me a hand. Cheers! |
did you UV after rigging and animaion?
you could use a texture reference object. |
Youve done something wrong, as the blendshape isnt reliant on the uv. Only vert position which is what they work from.
Also your UVs arent in a 0-1 space so you are going to have texture trouble too. How did you set the blend shape up in the first place?? Jay |
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