April Challenge_Lo PolyCharacter_Murambi
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Hey so this will be my entry i will be attempting to recreate the master of the underworld Hades from God of war
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Love that character (My fav out of the others so far) but what are you going to change ???
He`s going to be a challenge - Good luck |
wow murambi. Thats something!
waiting 4 your posts :) |
im interested to see what you'll do
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wow mate thats a bad bum lookin dude...good luck mate!
cheers bullet |
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So finally done some concepts art on him and started on the model almost done with the face so let me know if it anything is off |
I take it you wont have a helmet that cover the whole face, huh?
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So i am almost done with the body just to add the weapons and off to uv mapping and into Zbrush
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Nice and clean - well done - although he`s a lot skinner than the concept, think it needs more mass.
You Uv`in in maya or zbrush ??? Only thing I would change is the angle of the arms now your done - because its low poly it`s some what better to cut them off and angle then down it might help rig/pose him and then rebuild were needed - but its up to you and your idea on a final pose. |
yeah, looks like he needs more fat and muscle to be mean looking
i take it you're doing full body armour? looking forward to when you decorate it :) |
Mate looking good, I have to agree a little more mass I think the chest needs to be a little more robust. The upper leg too I reckon mate...I wouldnt make him massive muscle wise...then again if you are going to Z you can do it in there probably with more precision....nice wires too mate
cheers bullet |
Great Modeling. but I must agree with Chirone, Bullet1968 and Tweetytunes on the whole muscle mass thing. right now he looks more like your average starter level hero.
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Right know i am uv done uv mapping and my god i think i just found my least favourite chore in the world they really should make this way easier to do in maya Ill post up the updates later when i get home |
I was starting to wonder when the updates were coming.
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