Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Materials & Textures (https://simplymaya.com/forum/forumdisplay.php?f=18)
-   -   UV Map size? How big can you go? (https://simplymaya.com/forum/showthread.php?t=16693)

BMS 15-05-2005 04:39 AM

UV Map size? How big can you go?
 
I know I can UV Map using image sizes of 512x512, 1024x1024, 2048x2048, but is it possible to go larger? for example if you wanted even more detail for close up shots?

If I type in a figure larger than 2048 maya changes the image size back to 2048 x 2048.

Thanks
Paul

vladimirjp 17-05-2005 02:12 PM

just resize it in PS.
its just there for reference, it will not affect the actual texture.
u can resize to whatever rez u need

BMS 17-05-2005 08:34 PM

Thanks Man

Renderizer 07-06-2005 08:26 PM

Hmmm...I guess by now it's too late for this tip, but here it goes anway, right down and dirty:

First, close Maya, if it happens to be running.

Then you'll need to find a MEL script called 'performUVSnapshot.mel' (should be somewhere here: [Program Path Dir]\Alias\scripts\others) and copy it to your scripts folder (eg. my documents\maya6.0\scripts). Maya will give these scripts prioity over those found in Maya's install dir, so you can keep it for later use, just in case you have to reinstall Maya (beware!).

Now open it in textpad.

Look for these lines:

int $kPLEMaxX = 2048;
int $kPLEMaxY = 2048;

Simply change the 2048 to the your desired value (I set mine to 4096), save the script and restart Maya. Select your geometry, call the UV Snapshot window and set the resolution to your heart's content. Voila!


Easy enough.

BMS 07-06-2005 09:13 PM

Never too late :)

Thanks I will give it a go. I think if I go to around 4096, that should be enough to give me the detail I want in my spitfire.

Thanks Again.

mhcannon 07-06-2005 09:17 PM

Hey Renderizer,
Great tip! You should post that in the Tips & Tricks thread in Maya Chat.
Thanks.

Renderizer 07-06-2005 09:33 PM

Quote:

Originally posted by mhcannon
Hey Renderizer,
Great tip! You should post that in the Tips & Tricks thread in Maya Chat.
Thanks.

Hehe...the fun part about this tip is that I encountered the very same problem just two hours ago. Went looking for some help on the web, but couldn't find any (at least I stumbled accross this thread and made a mental note [or should I say mental node?] to come back here later, in case I managed to solve the problem).

After this I just tracked down the script with the aid of the Attribute Editor (remember 'Echo All History' is your best friend), looked for the appropriate values and changed them accordingly.

Never forget: (put on a solemn tone) a great deal of Maya's functionality is scripted in MEL, so there's almost always a way to get around any shortcomings. Amen.

Renderizer 07-06-2005 10:28 PM

mhcannon: I just did as you said and posted this at the tips&tricks thread.

Hope someone can make some use of it.

mhcannon 08-06-2005 07:02 AM

Yeah, I saw, cool! You've already gotten one thanks there too. This will be very handy to those who use Maya for print work vice animation.

Renderizer 08-06-2005 08:08 AM

Cool - glad to hear! :D


All times are GMT. The time now is 08:25 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018