What do you think of the hand topology?
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Ok,
Trying to correct my first hand using just polygons, instead of subdivision. I followed most of the "pictures" tutorial from antropus.com But what do you think? Should the wrist where the hand ends have 8 polygons around it? And should I extrude those 8 or 10 polygons to make an arm? What do you think? It is my first hand. Topology is a pain. My instructor wanted webs where the fingers stretched...but it is still my first hand. Is it supposed to be that thick from the side view? |
i dont know much about hand topology but i think it look good.for me, if the hand look good, its ok.
:beer: |
When I look at my hand from the side the thumb is a lot lower, but that's probably different from person to person. That's what makes humans such a pain to model :)
Other than that I can't really find anything wrong with it |
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ok, now that I finally attach the hand to arm...
Which one is proportionate? arm or hand here? |
They are both a little off... but the hand can be enlarged a tink and the arm can be a bit smoothatized.
|
drop the thumb slightly, thin off the top of the hand (above the rear crease of the thumb in side view) and thicken those fingers - they look far too fragile.
Other than that the top view seems fine, good work :) |
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