Face Texture
modeled the Orc from the tutorial, and decided to do my texture a bit different. green didnt get it for me, wanted to give it more life like features. still very much a WIP and C&C are welcome.
http://www.jeffreyspencer.com/Orc_V2.jpg |
Great start nice to see you trying your own ideas.
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thx kurt,
nice tutorial. i really enjoyed it and was able to follow very easily. and as you said, it is just a tutorial. this is one a very few organic models for me. and certainly the first texture for an organic model. i was always very reluctant to even try, but between your tutorial and a few other projects i gained enough confidence to modify your tutorial for my purposes. enough trolling for now. its saturday and the rain just started. so its nap time for me :P |
havin a tough go with this texture. started messing around with MR and the fast_sss_skin shader. but when I add a bump map, everything goes south. i made a composite of some images, to show what I mean. if anyone has any idea how to make MR_sss behave (like how i blame the program and not my intelligence), i would appreciate the assistance.
http://jeffreyspencer.com/Orc_sss_comp.jpg |
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loooool,
he looks well funny with the red lips. If that is not intentional you'll have to work a bit on the transition though. good luck |
The fat_sss_skin looks the best. Its true the lip transition is pretty rough...if you want one solid color, then just make its a little more pink of the skin color, not so much red...
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nice model
i like the fast_sss_skin_tex (bottom right) BTW |
haha. . .the red lips are not close to what i am after. but once i had the area made, i would be able to easily change the color. i kinda stopped workin on the lips, cause i wanted to see how the whole render would look.
but my problems are that i sorta like the sss_tex, but i cannot see any of the subtleties (veins, skin defects, etc.) of the texture. also, the skin is way to smooth cause there is no bump. and when i add the bump, the results speak for themselves. its all wrong! i am wondering if anyone has used these shaders before and if so, what am i doing incorrectly with my bump? |
not sure y u cant see veins an thing
but with th sss_text i think the lips look good |
made some progress with the fast_sss_skin. did some more research, cause my results were driving me crazy. maya is daunting enough and mixing in MR leaves me to my life motto - "I am just one button away!"
here is a new render which i am getting closer to what i think it should be. but still having huge problems with a bump. this is the MR fast_sss_skin with a texture map added into the not scattered diffuse channel and the epidermal scattered diffuse channel. plus other maps added into spec and secondary spec channels and a reflected weight channel. i still need some work on the skin specular and the lips are starting to get a nice wet look. i think i can make another map to finish off the lips. and now since i am seeing more details in the skin, adding more layers/defects/colors/veins is going to help make this a very nice overall look. the skin is way too smooth, so i am still looking for some help with this bump. . .:headbang: http://jeffreyspencer.com/Orc_sss_tex.jpg |
here is the same render settings with final gather turned on. this is a sublter look, but very lengthy render. . .:hug:
http://jeffreyspencer.com/Orc_sss_tex_fg.jpg |
I finally conquered the bump problem. It's not what you connect but how you connect that gets the job done! I think I read thru half a dozen tutorials or more before I found one that addressed bump mapping for the sss shaders.
I am using 6 different maps and still need a couple more. Plus I want more skin variations so I will still mess all the textures. I also started working on the lips. . .:p I will get them to blend better. If anyone has any tips they would be welcome. This render has FG turned on with rays set at 100. http://jeffreyspencer.com/Orc_V4.jpg |
more changes and tweaks. . .even started some blend shapes.
http://jeffreyspencer.com/Orc_MR_Blink.jpg |
here's a little update. been working on a rig and some blend shapes. i think blend shapes could go on forever. . .:alien:
pay no attention to the render. http://jeffreyspencer.com/Orc_V5.jpg |
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