Riging eyes?
This is a fairly simple question that I'm sure that someone of you can answer :) How do you rig eyes so they watch at a point/object?
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add an aim constraint, with the target being a locator (so you can move it wherever you want, animate it, etc).
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Thanks for the quick reply :)
Get this problem when trying to add a aim contraint to my object tho :S "Error: Target list was empty or contained no valid targets." Edit okey fixed that :P New problem: I only get it to mimate the object its bound to, not to point at it. :S |
After some confusion i finally got it. :)
Thanks for the help! |
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