no displacment with normal/disp maps
i cant get any real displacement with normals they're just appearing flat like bump map
here is an image of what i mean http://img844.imageshack.us/f/normalsproblem.png/ image is viewport render but its the same with mental ray rendering |
normal maps dont displace geometry. you should use a displacement map.
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pretty sure i tried displacment map also but ill give that a try
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does disp map work in maya viewport?
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I use a Heightfield in order to see displacement in viewport.
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