Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Materials & Textures (https://simplymaya.com/forum/forumdisplay.php?f=18)
-   -   Displacement (https://simplymaya.com/forum/showthread.php?t=4572)

undseth 13-03-2003 03:41 PM

Displacement
 
You may find this question a bit silly, but I want to ask;

Do I have to have a high polycount model to use a displacement map?

Or is it possible to use it "straight" on a "simple" nurbs-surface or polygon mesh?

roach105 13-03-2003 04:00 PM

Hey Undseth, discplacement will depend on the number of polys you are using. so yes, high poly count more detail.

undseth 13-03-2003 04:21 PM

Ah ok. Thats too bad. It's not easy getting a good displacement without having a really dense poly mesh.

Thanks roach!

kbrown 13-03-2003 07:17 PM

I wouldn't underline this. Afaik displacement mainly depends on tessellation and displacement settings of the poly object. To get good results from a single poly plane you'd need to up these values quite a bit. Imho Maya's displacement implementation sucks. Slow as heck...

kbrown 13-03-2003 07:34 PM

1 Attachment(s)
Here's some proof :)

This is a single poly plane displaced with a fractal texture. The result isn't even what I expected... ewww...

undseth 17-03-2003 07:55 PM

Yay, I found out something!

After connecting the height field to the shader group (if I remember correctly), I check this setting in the objects attribute editor.

"Feature displacement"

This way, you can create a displacement on a single polygon. And the result is fantastic!

Ooops, seems like Kbrown already said so.... :)

Btw, the manual "states" that the extra sample rate should be set lower than the initial sample rate.


All times are GMT. The time now is 12:17 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018