Displacement
You may find this question a bit silly, but I want to ask;
Do I have to have a high polycount model to use a displacement map? Or is it possible to use it "straight" on a "simple" nurbs-surface or polygon mesh? |
Hey Undseth, discplacement will depend on the number of polys you are using. so yes, high poly count more detail.
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Ah ok. Thats too bad. It's not easy getting a good displacement without having a really dense poly mesh.
Thanks roach! |
I wouldn't underline this. Afaik displacement mainly depends on tessellation and displacement settings of the poly object. To get good results from a single poly plane you'd need to up these values quite a bit. Imho Maya's displacement implementation sucks. Slow as heck...
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1 Attachment(s)
Here's some proof :)
This is a single poly plane displaced with a fractal texture. The result isn't even what I expected... ewww... |
Yay, I found out something!
After connecting the height field to the shader group (if I remember correctly), I check this setting in the objects attribute editor. "Feature displacement" This way, you can create a displacement on a single polygon. And the result is fantastic! Ooops, seems like Kbrown already said so.... :) Btw, the manual "states" that the extra sample rate should be set lower than the initial sample rate. |
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