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t1ck135 07-11-2005 05:49 PM

Nov/Dec - Norm - t1ckL35
 
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Hi all, I've been contemplating this all week with not much luck. All I can think of is my digital camera but that isn't really original. Gonna look at HDRI seeing as it is mentioned lots at the moment :)
Anyways here's a photo of it (nikon coolpix 4100) for reference:

joed8349 07-11-2005 06:48 PM

A digital camera may not be too orginial, but you can determine the point of view your final image will have. I suggest maybe having a shot of that open slot (I think its the battery slot) on the camera since it has a lot of internal detail to focus on.

Fallenswordsman 07-11-2005 08:17 PM

Good choice, Tickle - I was thinking of doing something similar but found something else to occupy me.

t1ck135 08-11-2005 08:41 AM

good point joe, I was thinking of making sure that different surfaces were visible and the very shiny inside cover of the battery compartment should help :)

However, there seems to be some quite complex models being developed so it's making me wonder whether to do something more complicated too. My other two options were my girlfriend's cello and a soundblaster sound card (complex circuit board) so if anyone thinks either of those would be better then let me know.

swankymonkey 08-11-2005 02:31 PM

One possible strategy for creating more interest/detail in a model of a more simple object could be to depict damage. So instead of modeling a nice clean version of a digital camera you could attempt to model a digital camera that looks as if it was dropped from a third floor balcony or hit with a hammer.

Just a thought ... though I wouldn't suggest actually whacking your camera just to get all the tinkery bits inside right;)

Dave

t1ck135 08-11-2005 09:26 PM

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cheers for the idea dave, think I'm going to change and do my girlfriends cello as it has more character and has some good surfaces to play with. Also there is some surprisingly detailed little bits I'd never have thought.

Here's some reference snaps from tonight, *hopefully* have something to show tomorrow :)
oh and I'll be starting on the bow first (not in the photos)

R4s1n 09-11-2005 04:09 PM

good luck on cello!

t1ck135 09-11-2005 08:48 PM

cheers r4sin :)

just started on the bow. its fairly low poly still but I'm going to bump it up as I progress :)

http://www.flash-fx.net/3D/images/cello/bow1a.jpg

http://www.flash-fx.net/3D/images/cello/bow1b.jpg

BMS 09-11-2005 08:52 PM

Looking forwards to seeing how this one goes. Good Choice !

Cheers
Paul

joed8349 09-11-2005 09:05 PM

I think it is a better choise than the digital camera. I cant wait to see more...

jsprogg 09-11-2005 09:21 PM

A more complex thing than it looks .....watching with interest .
goodluck with it :)

t1ck135 10-11-2005 08:58 AM

cheers paul, joe and jsprogg :)

The bow has a few bits with mother of pearl inlaid so if anyone sees any tutorials on how to recreate that effect then let me know :D
Hopefully more progress up tonight.

t1ck135 10-11-2005 08:15 PM

well not enough progress today to warrant a posting and I'm busy till next week so here's hoping everybody's models progress well :beer:

THX1138 11-11-2005 01:49 AM

Same with me aswell, not much progress. Been sketching tons of diagrams on mine to help model more accurately. I think mine has more parts than VIM's PinBall machine.

Hope to see more progress on your model soon, and I cant wait to see it textured. Your texturing is awsome!

t1ck135 11-11-2005 08:41 AM

Cheers THX1138 :) it'll be interesting to start learning a bit more about shaders and how to modify them.
I've been knocking out orthographic style images at a good rate as well to help with the general shape of the model. It seems to really help in the long run if you can nail that shape early on.

Looking forward to seeing your model develop as well :)


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