CAn't make Poly to SubD
hey.
I'm doing the Ninja toturial, and wanted to improve the generel shape of the head in Zbrush. but, when I export my head from zbrush to a obj file, then I can't convert it from a poly to subD in maya anymore. :confused: Why is that? anyway I can get around that problem? thx EDIT: Sorry, i'm just a noob. It's was simlpy the Maximum base mesh faces that was to low. |
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