Seam
Hi, everybody :)
I have a simple rabbit model, on the animation slider, from frame 1-27 walking from frame 28 - 56 running from frame 57 - 74 standing and breathing. When I wanna cycle animation(single) seamlessly, then I do the following, in Graph Editor Curves > Pre Infinity > Cycle Curves > Post Infinity > Cycle View > Infinity Same clip is repeated over time, so its pretty easy to match adjacent tangents. But, here in this case, I have multiple animations and when i view cycled infinity, i find, walk > run > stand > walk > run > stand > walk > run > stand..... so, here i dont have to same animation side by side.So, I cant follow the previous method to make it seamless.But my run animation is not seamless. Now, what is the easiest way to make the run cycle seamless? :) I was thinking of making different clips on different files, I can't copy key frames from file to file. So, what is the best way to work with this kind of independent but related clips? :help: |
Possibly the trax editor? I haven't worked with it too much, but I think that's what it's for.
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for clip management, yes. But when I bake from trax to animation slider, in case of skeleton, i get a very distorted result... :( may be i overlooked something.
So, how do I make a part of animation seamless? |
just make the last frame exactly the same as the first frame.
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I did it...but the tangents are the main problem.The transitions are not smooth enough.
The tangents have to match.They why i needed same cycle side by side. |
Well if the start and end frame is the rabbit sitting, cant you just flatten the tangents on both frames?
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Thanks.But this produces a little pause.
I found another word around.I am converting the animation to Trax clip then I am exporting to another file/workspace, there I am baking it, modifying then keyframes, then convert them again back to clip. It is messy, but, i think it will work. Havn't checked if it is exported correctly, while using clip. |
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