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-   -   Finished Noobie Entries for September (https://simplymaya.com/forum/showthread.php?t=8077)

mtmckinley 23-09-2003 02:21 PM

Finished Noobie Entries for September
 
Please post your final images and descriptions here. Now, remember, this challenge requires a number of things for the final.

1) Post all beauty shots of your finished, textured art assets seperately, and if you'd like, all put together. Remember, only screen shots!

2) Post TRIANGULATED wire frames, or, preferably, wire-on-shaded shots of your finished art assets with the PolyCount displayed in the HUD.

3) Post your texture maps in their full size.

4)Write a small description telling which concept you chose, what game genre you designed for, how many textures at what resolution, and polycount.

Remember, the #1 criteria in this challenge is following the rules. If any rules are broken or ignored, it would seriously dampen your chances to win this challenge, but on a more serious note, it would hamper your job had this been a real job assignment!

The #2 criteria is the artist's ability to capture the look and feel of the concepts. From there, the judging will take place.

No matter what, keep in mind that the ONLY real driving force behind this challenge was to prepare you for real-world requirements in a real job! I hope this challenge hasn't let you down. :)

Good luck!

HappyLemon 29-09-2003 08:49 PM

Here is my entry. :D

Concept: #1 Action environment
Genre: Overhead RPG
Texture: 23 textures, total area equivalent to about 7.5 512x512 ones
Polycount: 35450

Note: The sky included in the beauty shot is not made by me and is not counted as a texture, it was just there to evoke the feeling of the game.

http://www.ideanest.com/posts/post11.jpg

http://www.ideanest.com/posts/post12.jpg

http://www.ideanest.com/posts/post13.jpg

http://www.ideanest.com/posts/post14.jpg

Vectorman 01-10-2003 04:31 AM

1 Attachment(s)
Sorry about all the scrolling but its a bit neccessary. I Chose the village concept, and it really feels most to me like an RPG (everquest or the like) style game. There are 14 different textures and about 7.5 x 512 by 512 image textures. Total 2,532 tiangulated polygons.

First of two images

Vectorman 01-10-2003 04:35 AM

1 Attachment(s)
and the textures

plugzplay 01-10-2003 06:42 AM

1 Attachment(s)
i wass planning on passing my environment entry but i think i wont have a chance cuase you guys are really really good at this

Concept: evil bot
Texture: 3x250 textures
Polycount: 2473


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