Mulitple object texture
Hi, I made a model of a floppy disk. I wraped an image of a floppy disk around the model and it looks quite good. However if i duplicate the disk a few times and rotate the duplicated diks( although they have been scattered on the table) the texture stays true the the original model and wont turn with thr rotation so i get weird patterns on the duplicated disks. So how do i control the texture for individual models?
HELP ME PLEASE? Thanks, JB. |
Personally i'd duplicate the original shading network for as many floppy's you have and assign them that way so each floppy has it's own independent shader.
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