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-   -   Why use patch modelling? (https://simplymaya.com/forum/showthread.php?t=2078)

sdch1000 12-11-2002 09:23 PM

Why use patch modelling?
 
Just curious. When should patch modelling be used, versus Sub-Division for example. Does it make something easier to achieve that other modelling methods do?

mtmckinley 12-11-2002 09:44 PM

patch modeling is with nurbs... and it's actually fairly complicated to some degree.

In my opinion, I prefer to use polys as it's one less thing to worry about.

Nem 14-11-2002 06:23 PM

it all depends on the way you like to work, patch modelling may b the fastest method for some ppl, but to others, the lack or corners gets really frustrating

Jozvex 15-11-2002 09:16 AM

A fair few movie studios use patch modelling because the deformations are smooth, the tesselation can be changed and NUBRS works really well with displacement mapping.

sdch1000 16-11-2002 04:37 PM

Thanks to everyone.

adldesigner 16-11-2002 04:40 PM

Quote:

Originally posted by Nem
it all depends on the way you like to work, patch modelling may b the fastest method for some ppl, but to others, the lack or corners gets really frustrating
Actually you can get corners in patch modelling.


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