Why use patch modelling?
Just curious. When should patch modelling be used, versus Sub-Division for example. Does it make something easier to achieve that other modelling methods do?
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patch modeling is with nurbs... and it's actually fairly complicated to some degree.
In my opinion, I prefer to use polys as it's one less thing to worry about. |
it all depends on the way you like to work, patch modelling may b the fastest method for some ppl, but to others, the lack or corners gets really frustrating
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A fair few movie studios use patch modelling because the deformations are smooth, the tesselation can be changed and NUBRS works really well with displacement mapping.
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Thanks to everyone.
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