Maya FBX Importing
My problem basicly is that when I try to import using FBX from Mudbox to Maya, Maya freezes.
My model is a plane with 1,400,000 Poly's(A flat one sided surface not a flying machine haha) It's of a snow hill area with rocks. One bump map and one for the texture. I have Windows 7 64 bit 8 gigs of Ram Fire GL 8650 Amd Phenom II 965 Black Edition 750 Gig Harddrive There's no lag at all in Mudbox, it runs amazing smooth. |
Hi SwordOfValor
Have you tried a low poly model with a normal map or displacement map like you can do in zbrush.............dave |
Nope. Haven't tried that yet dave.
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That is a boat load of poly's. The idea of using mudbox and maya is to ship a base mesh to mudbox, subdivide to a gazillion poly's then sculpt, and then create a normal map, and send that back to maya and apply it to the base mesh.
That being said, I have built models in maya with over 2 million poly's and that was with my 2GB of memory system so you should be able to handle 1.4M poly's. |
Ohhh, you did the 2 mil poly's with a normal map or like how I'm doing it?
I used one of the pre-made planes that came with mudbox to make this cliff, could that be a problem or maybe it's a windows 7 compatibility problem? |
You might want to try importing a smaller model back into maya just to rule out the poly count issue.
I don't really use mudbox or zbrush for modeling as they are for organic modelers that are more artistic sculptors. I focus more on hard surface technical modeling. |
Yeh, so I imported a smaller model and it imported quite fast and easy. What shall I do?
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