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SwordOfValor 13-04-2010 12:50 PM

Maya FBX Importing
 
My problem basicly is that when I try to import using FBX from Mudbox to Maya, Maya freezes.
My model is a plane with 1,400,000 Poly's(A flat one sided surface not a flying machine haha)
It's of a snow hill area with rocks.
One bump map and one for the texture.

I have Windows 7 64 bit
8 gigs of Ram
Fire GL 8650
Amd Phenom II 965 Black Edition
750 Gig Harddrive

There's no lag at all in Mudbox, it runs amazing smooth.

daverave 13-04-2010 01:31 PM

Hi SwordOfValor
Have you tried a low poly model with a normal map or displacement map like you can do in zbrush.............dave

SwordOfValor 13-04-2010 01:40 PM

Nope. Haven't tried that yet dave.

ctbram 14-04-2010 12:17 AM

That is a boat load of poly's. The idea of using mudbox and maya is to ship a base mesh to mudbox, subdivide to a gazillion poly's then sculpt, and then create a normal map, and send that back to maya and apply it to the base mesh.

That being said, I have built models in maya with over 2 million poly's and that was with my 2GB of memory system so you should be able to handle 1.4M poly's.

SwordOfValor 14-04-2010 01:17 AM

Ohhh, you did the 2 mil poly's with a normal map or like how I'm doing it?

I used one of the pre-made planes that came with mudbox to make this cliff, could that be a problem or maybe it's a windows 7 compatibility problem?

ctbram 14-04-2010 02:30 AM

You might want to try importing a smaller model back into maya just to rule out the poly count issue.

I don't really use mudbox or zbrush for modeling as they are for organic modelers that are more artistic sculptors. I focus more on hard surface technical modeling.

SwordOfValor 27-04-2010 04:00 AM

Yeh, so I imported a smaller model and it imported quite fast and easy. What shall I do?


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