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-   -   luckycat - summer challenge (https://simplymaya.com/forum/showthread.php?t=30545)

luckycat 28-07-2008 09:57 AM

luckycat - summer challenge
 
I think I'm going to try doing this. It's not really an everyday object but is definitely abandoned. I may or may not get it finished in time. :)

luckycat 28-07-2008 10:05 AM

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refs:

luckycat 28-07-2008 10:17 AM

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It's a B25 so I was able to get blueprints as well as lots of references of it in better shape. So far I've built this simple plane that I'm using for a template as I build it piece by piece. I just want to get the general shapes right before I try to mangle it.

Chirone 28-07-2008 03:43 PM

looks like you got a lot of work ahead of you :)
that ref is awesome

marlonjohn 30-07-2008 11:15 PM

long time since ived seen you post here luckycat,

cool idea although heaps of work to be done... goodluck!

luckycat 01-08-2008 04:16 AM

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thanks. :beer:

yeah- there's definitely alot to do. So far I've started rebuilding the nose of the plane with NURBS curves. I'm still just trying to get the basic shape & have used lots of instances so everything is easy to modify.

The blueprints came from this site- it seems good.
http://richard.ferriere.free.fr/3vues/3vues.html

arran 01-08-2008 04:25 AM

nice start - this will be fun to texture. :)

luckycat 02-08-2008 08:52 AM

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thanks. :)

luckycat 08-08-2008 07:32 PM

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starting to work on the wing...

luckycat 08-08-2008 11:58 PM

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...

luckycat 08-08-2008 11:59 PM

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what i have so far...

Chirone 09-08-2008 05:58 AM

looks cool!

i dunno if it's important but the wing's profile isn't correct. it's meant to be bigger and rounder at the front and more pointier at the back

luckycat 17-08-2008 02:06 PM

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thanks. yeah- you're right about the wing. modelling a plane has made me realize that i don't actually really know what a plane looks like. :eek3:

i've worked on them a bit but there's still more to do...

arran 17-08-2008 10:12 PM

this is looking really cool. :)

luckycat 01-09-2008 01:45 AM

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thank you. :beer:

have done some more detail work and converted the main part of the body to polygons. still not to the smashing it up part but getting closer...


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