Maya ocean
I am not very experienced with maya so i' d like some help. I imported the normal sea ocean into my maya scene. I have created a dock and i' d like to render an animation with moving ocean. The problem is that the ocean waves go sometimes over the dock, which looks very unrealistic. is there a simple way of adjusting the wave level not to overcome a certain point?
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Yep!
Select your plane, and open the Atribute Ed. Click the Ocean Shader tab, and look through ALL of the attributes untill you find the one for "Wave Height". It is a horizontal graph-like value. Good luck! (PS - you can always also do a search in the docs for "wave height" too.) |
Thank you very much ragecgi.
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No problem!
Just like PaintFX, Fluids and the ocean shader have TONS of atributes, so play with all of then to hee how it changes your ocean, and don't forget this tip: If you find a setting you like, even if by accident, which is how most procedural things happen, you can ALWAYS save it as a PRESET for use at any time! Cool:) |
Well i usually play with all the values. But i have to deliver this animation very soon (it's an architectural design) and i don't even know how many more textures i have to map to get the job done. so as you understand my playing time is very limited. But you are absolutely right that playing with the values is the only way.
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Damn now i have another problem. I can't get any reflections on the ocean surface. I have visible in reflections on and raytracing on for all objects. Any ideas?
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Do you have Raytracing turned on in your lights' atribute edditor as well?
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That............ i did not do. THANKS AGAIN.
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NO PROB! :)
...hehe.. that one, I ALWAYS forget to check as well, so you are not alone:) |
jejejeje!
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