Rhetoric Camel |
11-03-2007 12:05 PM |
quick texturing question
When I lay out UV's can I take multiple UV Snapshots with only a few UV's in the box take a snap shot and then put other UVs in and repeat process, or is it mandatory to put all UV's in at one time in one snap shot?
The reason I ask this is because I have a scene where some of the detail I'm doing transfers back in blurry because I had to shrink the UV quite a bit to get it to fit with all the other UVs
Another question is, they don't have to be a blinn when importing them back into Maya do they? The only bit of texturing I've done so far is for the low poly character they used a blinn, but it's too shiny, can I just use a lambert or anything else? Although I only know a little bit about blinn and lambert, and very very very little about Phong...
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