Templated polygon turns into a wireframe
I'm following a tutorial at the moment that requires me to work on just one side of a model, and duplicate the other side as an instance. The tutorial then tells me to right click on the new, instanced side and select "Actions > Template". Supposedly, this shouldn't change how the polygon is viewed, but no matter what I've tried I can't get it to appear smooth shaded like everything else.
I'd appreciate it if someone could tell me where I've gone wrong. |
well, I'm still fairly new at maya, but if I'm understanding your problem correctly, you need to select the poly half that isn't smooth, and go Edit Polygons>>normals>>Soften/Harden>>option box
Select all soft, and click OK. voila! |
Hmm, perhaps I wasn't very clear. The duplicated and templated half isnt shaded at all in any of the perspective views - it just appears as a grey wireframe even when I select 'Smooth/Flat shade all'. It's not really that great a deal as it turns out, I've just continued with the tutorial without templating one side. I'd still like to know how its done though, because it would make things a bit easier.
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You could add it to a layer and then make it a reference...
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