Sept/Oct - Norm - Epsix
Hi everyone,
I'm new here, found this place through an article of gfxartist.com. Not that I'm good enough to be a part of them lot or anything. I'm no expert on modeling, but I'd like to compete with the norm's anyway. My choice is Hawk from Seiken Densetsu 3. If you're wondering... SD3 was never released outside Japan, but a fan translation was later made and renamed Secret of Mana 2. I'll have to browse the boards to see if anyone's got this choice already. I won't do it if it's already being done. Please correct me if I'm wrong, but SD3 was made for the SNES, and no remake was ever made up to this date. A Sword of Mana was released for the gameboy, but apart from some recycled elements it is in no way connected to SD3. I'll post some some game shots soon! |
okay, haven't found anyone doing this yet.
Here are some of the sprites http://tonga.globat.com/~episode6.com/ThiefArmed.gif http://tonga.globat.com/~episode6.com/ThiefFront.gif http://tonga.globat.com/~episode6.com/ThiefStatus.gif And here are some production promo stuff http://tonga.globat.com/~episode6.com/SD3hawk.jpg http://tonga.globat.com/~episode6.com/SD3hawk2.jpg |
welcome to the boards and good luck :)
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I'm a member of GFX artists also. I don't go by the name THX1138.
Hope to see some awsome stuff with your challenge entry. Good luck aswell. |
Welcome, buddy. I'm new on 3D too, and I'm here too learn. Your character looks great, doesn't? I hope you have much fun here.
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heres a suggstion, if yer new to 3d, i dont suggest modeling a humanoid character..... thats just me though:)
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thanks for the warm welcome guys.
I'm not completely new to modeling. I've been a level designer for several years, and I've been making my own meshes for a while now. Organic shapes and such are quite new to me, but I'm willing to try. I've almost settled on what my design for Hawk will be. I'm planning on toning down the cartoon feel a bit, and go between a mix of realism and cartoon style. I'm also messing around with the clothing, since his current clothes are hardly functional I had two questions though. A lot of people post their progress here. Is this required? And how will our models be judged? Do we have to render them ourselves with a nice backsetting, or do we have to submit the file? Cheers! |
for question 1 check out answers 1 and 6 in the rules post
for question 2, I dont have a clue but it'd be nice to read each of the judges minds and see what they'd prefer ;) I'd say present it how you like but it might help to do a groovy pose or maybe even in a game environment. Ultimately though its up to the mods/judges :) |
Here are some updates.
http://tonga.globat.com/~episode6.co..._upperbody.jpg Although I move around quite easily and I can get the desired results almost every time, it's still hard to come up with something good. Guess my limited knowledge in anatomy starts to show here. luckily I've still got a few weeks. |
wow, yer good....:) i like the torso style:attn:
you should build it with his arms straight out if yer gonna rig it:beer: |
thanks Joopson, I don't know if I'm going to rig it or not. I'm very bad at rigging :)
Again, I ran into some problems. I thought I could model the body first, and add clothes later, but I find modeling the body and clothes in one an easier shortcut. http://tonga.globat.com/~episode6.co...creen_body.jpg so uhm, haha, guess it's very much a WIP :) |
http://tonga.globat.com/~episode6.co...with_hands.jpg
the hands are extremely hard to do, and I'm too afraid to start with the head. I'm also thinking of ditching my initial design as seen on the background and go with a blazer + jeans version. |
must've lost my crowd to a better entertainer :p
anyway, here today's work. http://tonga.globat.com/~episode6.co...een_blazer.jpg I need to figure out how to disable smoothing on several specific edges (mainly the folding of the clothes). After that, on to the head! |
If you need sharp edges, assuming you're using polys or sub-d's, all you need to to is add an extra edge (using the Split Poly Tool) close to the edge you want to sharpen. The closer the edges are, the sharper it will be. If you're using sub-d's you can also use Crease (Subdiv Surfaces -> Full/Partial Crease Edge/Vertex)
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thx blomkaal. I tried to make the best of your hint and came with this
http://tonga.globat.com/~episode6.co...en_blazer2.jpg I've also nearly finished the head. I've never done a head model before, but I found a tut that showed how to make one using front and side reference. So I took some shots of myself and used those. I'm not happy with the mouth area yet. I'll work on that later this week. http://tonga.globat.com/~episode6.com/progress_head.jpg |
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