Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Basics & Newbie Lounge (https://simplymaya.com/forum/forumdisplay.php?f=31)
-   -   skin deformation question. (https://simplymaya.com/forum/showthread.php?t=29613)

ulaoulao 15-04-2008 10:23 AM

skin deformation question.
 
I'm modeling a metal exterior and need the skin to not deform. I rigged my biped with arm and leg rolls and attached the "arrmor" to that. I dont have another skin (muscle) just the plates. arms legs shoulder body head. But I get deforming skins? I did use smooth bind, not sure if that was the best choice. I was under the impression if each plate is attached to one joint there would not be any deformation, but I guess I was wrong.

Can anyone help?

anasasis 15-04-2008 02:25 PM

you could always try to just to a orient and point constraint to just that joint of the skeleton. Get the pivot of your object snap it to the joint of the skeleton and then under the animation menu (F2) select the object and the joint then select constraints>orient then repeat constraints>point.

ulaoulao 16-04-2008 04:20 AM

So your saying constrain the points instead of skinning?

:: update :: I tried that and all my joint were messed up, I used the scrip editor to fix the orientations and all worked well. Thx I think this may get it..


All times are GMT. The time now is 10:11 AM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018