lamp outside
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Here is my finished piece. I decided to put graffitti on the wall instead of plant life. I just didn't like how the plant life looked.
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i really quite like the lamp, a simple design and nice colours. Although i wonder why the bulb is only partially inside the lamp.
The lighting looks cool though. If you're using mental ray, you should increase the shadow rays and light angle on the light, the shadows are too crisp on the edges. If you're using dmap shadows then i think its the... i forget what it is you increase, resolution? i don't have maya in front of me... i'm just procrastinating at work... the wall is cool too the graffiti is a nice touch, looks like someone actually painted it on with spray paint. Doesn't look like the graffiti you get around here though :p the diagonal block things in the window holes (sorry, i don't know the names of such objects) look out of place. might be the material on them. What are the windows and the diagonal objects made of? |
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Lamp looks good i think you could have spent more time on everything else in the image tho. It seems like you put a lot of effort into the lamp getting it looking great then went ahh that will do.
Is the bulb the only source of light in the image as it wouldnt be in real life. It seems a night shot so you would also have light from the moon or other lamps in the street (and light from inside the building) so your shadow will never be that strong. Also as your going for a european look a vine on the wall i think could have been better or even putting up some war/propaganda posters and just more interest into the scene. I read somewhere (ive forgotten where) that images should either tell a story or just look great and it just feels like yours should be telling some war time story or something. Finally the slats in the window would also be wood exactly the same as the frames. Dont take my comments personally they are just crits and the lamp looks good which i think was the main purpose of the image. T |
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hi Banksta, I'm liking the modeling of your lamp, but wanted to ask one small question, how come the casing of the lamp, around the bulb isn't casting any shadows themselves? Do you have that part of the object set not to cast, it might add some nice extra detail on the wall behind, once you've added the posters or whatever else you decide to put on there. Just an idea to think about, keep at it!
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the lamp makes no sense to me. it would not have been designed to be half in and half out.
I think the lamp needs more of a bump map on it. you could even just move a few verts to make it look not so CG. (its too smooth and perfect.) give it a few dents. :) the shadows as were mentioned need to be softer. having them sharp for contrast doesn't make as much sense as having the textures provide contrast. anyway, I thought you were lighting this with IBL? ...it will help your glass look like glass. |
Hammer - Great minds think alike :D
And about the lamp design ive seen a few where the bulb doesnt go all the way in. no idea why but i agree that it might look better if it did. |
because we're use to seeing it inside the lamp contained in its little glass prison?
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here is a link to a good HDR that you should use... better than a sky one, as the lamp would be reflecting the surrounding buildings not just the sky.
give it a shot and post the results. |
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made some changes to the render and I used FG with a image for lighting. I didn't see a huge difference maybe because its a night scene. Here is my final render now it's time to move on to a new project.
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did one more render added a little more bump to the shutter pieces.
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