Orthographic back view.
I'm trying to UV map a model I just made. Is there a way I can get a back view (like front). If i spin the model round in the perspective view I grab a whole load of unwanted faces.
If there is an easier way than that I am all ears. Thanks. |
maybe you should use 'backculling': Attribute Editor -> Mesh Component Display -> Vertex Backface Culling: on, Backface Culling: 'full' lets you just selct the faces or UV's ur facing to…
Hope this helps...:rolleyes: EDIT: maybe have a look in the Polygon Modeling Manual, Changing component display |
I'm intrested in being able to have a Ortho from the back also. Will post if I find anything.
|
you do this :
in your front viewport you select :: Panel > Orthographic > New > Front Then you :: View > Select Camera And finaly you :: Change Translate Z to be = -100, and finaly Rotate Y = 180 If you like You can rename the camera from Front1 to Back. I hope you understand, Good luck. |
Cool !!
|
Excellent Thanks
|
All times are GMT. The time now is 03:39 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018