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-   -   Orthographic back view. (https://simplymaya.com/forum/showthread.php?t=4653)

Spoiler 20-03-2003 12:51 AM

Orthographic back view.
 
I'm trying to UV map a model I just made. Is there a way I can get a back view (like front). If i spin the model round in the perspective view I grab a whole load of unwanted faces.

If there is an easier way than that I am all ears. Thanks.

Axel 20-03-2003 03:33 AM

maybe you should use 'backculling': Attribute Editor -> Mesh Component Display -> Vertex Backface Culling: on, Backface Culling: 'full' lets you just selct the faces or UV's ur facing to…
Hope this helps...:rolleyes:

EDIT: maybe have a look in the Polygon Modeling Manual, Changing component display

Pony 20-03-2003 05:25 AM

I'm intrested in being able to have a Ortho from the back also. Will post if I find anything.

caligraphics 20-03-2003 02:15 PM

you do this :

in your front viewport you select :: Panel > Orthographic > New > Front

Then you :: View > Select Camera

And finaly you :: Change Translate Z to be = -100, and finaly Rotate Y = 180

If you like You can rename the camera from Front1 to Back.


I hope you understand, Good luck.

Pony 20-03-2003 02:28 PM

Cool !!

Spoiler 20-03-2003 03:13 PM

Excellent Thanks


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