Mental Ray & glow
I have a little problem. As I already knew Mental Ray doesn't handle the maya post render glow (given in the material attributes). All I want to know is if someone came up with a
neat idea to overcome this problem (m_i shaders). It's so awkward that I'm already considering rendering the concerned objects separately to apply a glow at compositing time. Anyone has an idea ?:banghead: |
i rarely use the glow from 3d software, i much prefer the glows in post production
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