challenge request
to : anyone topic: game character modeling: any texturing: not necessary time limit: 5-7 days |
challenge request
to : Total Rookie topic: Game console modeling: any texturing: If you want to time limit: 2 months (deadline September, some date, havent figured out yet) Requirments: Must show progress in designated thread for battle. *Crosses fingers* |
Cool Chalenge, I would accept it if I was TR :p Good Luck to both of you ( If you choose to accept :) )
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BATTLE REQUEST
BATTLE REQUEST
To: A Newbety Newb Subject: Some sort of Mythical Creature Requirements: MODELED ON YOUR OWN, TEXTURED Time Limit: 2 WEEKS FROM THE CREATION OF THE BATTLE THREAD AFTER SOMEONE REPLIES An animation if at all possible, Environment... Anyone up to it? PS. My skill level ranges from 1/100 to 1.01/100 Cheers, :beer: ,Matt :alien: |
I accept it gladly.:nod:
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oooooooooooooookay!
So I will start the battle thread: MattTheMan VS Total Rookie - Mythical Creature PS in the 1 on 1 section |
Battle Request
To: Anyone who wants to accept Topic: modeling a cartoon character Modeling Type: Polys or nurbs Textures: yes Time Limit: 2 weeks(14 days) |
Lol I'l take it! Unless you object?
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this WILL be a challenge, i will start my post on tuesday(im getting a new modem, this one barely works:()
I ACCEPT :) |
Cool, you have an advantage, cuz i only have about 10 mins on weekdays to work in maya.
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Battle Request!!
To: Anyone who wants to accept
Topic: realistic female...in a setting (room, jungle...whatever your mind sees...keep it pg though pls and ty)...could be a fantasy setting but realistic character model and texturing. The setting must be well lit. The emphasis is both the character and the setting...not just the character. Setting must be modelled by you. Modeling Type: polys, nurbs, subd...whatever...but from scratch with plenty of progress screenshots. Cloth and hair tools are allowed. Textures: anything Time Limit: was thinking 1 month |
Battle Request
To a middle (non noob non awesome dude) skill Maya person...
Game Model Tops 6000 TRIS heavy, I know, but acceptable for hl2 or halo2 when it comes out for comp or some other high end game textures 512x512 for head 1024x1024 for body 256x256 for each additional item (weapon... ETC) normal or bump map Model: polys. DUH Lighting: whatever would be game acceptable, I guess up to 1024 res shadows, 512 if your edgy would start saturday, lasting 2 weeks if I get a reply till then Environment if you have time, or some basic prop. Ground texture should not be higher then a 512x512 repeating texture Other props can also have 512x512 for big objects, 256x256 for small ones. Thats all folks! W8ing for a rEsPoNcE fo shurizzle! Seeizle yOu LaTeR! |
lol, ill take it, maybe you will work on this challenge;)
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Not to be offensive Joop, but, well... if you don't mind I'd rather play someone else, seeming as though I just played you. And yes, theis one I will do! I am looking foreward to this one! If no one else says anything by friday tho, Ill b glad 2 play u again. Sorry Joopson, man I hope this dusnt offend u, its not meant to.
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lol, its ok, although i wouldn't say that you just played me(because technically, you didnt do the challenge;) )
but thats ok, lol -Andy |
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