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xamagodx 25-05-2006 01:42 AM

Begginer
 
Hello all i just started useing maya, i'm not that good yet but just wait.

I was also wondering if there was an easy way to make a landscape, or could i possable get one from someone else?

Thanks

MattTheMan 25-05-2006 01:55 AM

welcome to simply maya!

Well, you can always use a displacement map, or you can make a Nurbs Plane, right click, select cv's and move them to make like hills and stuff.

That would be the easiest method, but I would do the displacement map (more complicated, and is very memory intensive on the computer, but results are very nice)

xamagodx 25-05-2006 02:57 PM

Wow
 
thx but how do you make the displacement map?

MattTheMan 25-05-2006 09:23 PM

1 Attachment(s)
ok- go into photoshop, or paint, and paint a black and white terrain map.

Something like- this.

http://img460.imageshack.us/img460/3914/disp1if.jpg

It's not good, but I just drew it in a minute for the purpose of this short tutorial.

Then- in Maya, create either a Nurbs or Polygon plane. The more faces/patches you have, the more precision you get. You don't want to overload your computer, though. I'll just use 10 patches U and 10 patches V on a Nurbs Plane.

http://img218.imageshack.us/img218/3525/tut11ap.jpg

Now, assign it a new material. Open up the Hypershade, and create a new texture (create->2d texture->file). Open up your displacement map with the file texture node.

http://img210.imageshack.us/img210/3571/tut24qd.jpg

Now, middle-click and drag the material down to the work zone. THen, middle-click the file node and drag it onto the material. Then, when the mini-menu pops up, select Displacement Map.

Finally, grab the plane, assign the material to the plane, and keep it selected. Then go to modify->convert->displacement to polygons.

This should be your result: note the high poly count- more patches U and V would make the map be more precise and take up even more polys (up to millions). scale your plane if necessary.

xamagodx 25-05-2006 10:01 PM

wow
 
thank you alot im gonna go try it now and ill tell you if it works :)

xamagodx 25-05-2006 10:46 PM

hmm i couldent get it to work i did what u said but all i got was another square abover the one with diaganol lines on it, i also only have maya PLE (personal learning edition) so i might no be able to do it. :(

MattTheMan 25-05-2006 10:58 PM

im sure you can do it- what version are you using?

Oh- and in the hypershade- middle-click drag the material itself (little block with sphere) down into the work zone

That might be it

PLE has the full functionality of Maya Complete. Only limitation is watermark.

xamagodx 25-05-2006 11:04 PM

i am using maya 7.0

MattTheMan 25-05-2006 11:08 PM

well, read what I said above, and try it. If it still doesn't work, i'll still be glad to help you.

Im using 6.5 so there shouldn't be a big difference

xamagodx 25-05-2006 11:15 PM

yah
 
ok nvm i got it :) this is amazing but it doesent work as a good landscape, i need one with like moutians and stuff,and one that i could like make a car drive on it casue i need it for a project.

xamagodx 25-05-2006 11:16 PM

i thought i had to drag the texture with the pic onto the square, but i had to take it to the sphere then take that to the square.

MattTheMan 25-05-2006 11:29 PM

sure you can make a great lanscape with it- just paint a better displacement map :D :D ;) :p

xamagodx 25-05-2006 11:31 PM

well im not that good, u think you could wip one up for me? :) :P

MattTheMan 26-05-2006 12:34 AM

sure, tell me what kind of landscape and I'll do it. Like describe it plz.

xamagodx 26-05-2006 02:46 PM

well im hoping to get like just a little bit of hills, kinda like if you are in the black hills. and another question how do u make a Tree.


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