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-   -   Glass Render Prob. (https://simplymaya.com/forum/showthread.php?t=5919)

mshoward82 23-05-2003 06:37 PM

Glass Render Prob.
 
1 Attachment(s)
I was just playing with different textures. And this happened.

Why does the texture on the table stand not render thru the glass? The floor renders, but just not the stand.

BTW, the stand shader is a silver shader from highend3d.com

olivermagno 26-05-2003 01:09 AM

could you attach your scene file? it's hard to recog nize if it is a raytracing problem or something else.

mshoward82 26-05-2003 01:30 AM

I'll attach it tomorrow. I don't have it with me.

olivermagno 27-05-2003 01:53 AM

maybe your refraction for your glass material is low, try to set it to 6 or above, light should bounce 6 times or more in order for you to see the transparency of the base of your glass.

mshoward82 27-05-2003 01:19 PM

1 Attachment(s)
Here's the attached file.

mshoward82 27-05-2003 01:21 PM

I tried playing with the raytracing, but got nothing.

olivermagno 28-05-2003 01:55 AM

are you using maya 5.0? i could not open the file cause mine is 4.5.

mshoward82 28-05-2003 02:35 AM

yes i am. That's what i figured.

The only other version I have is 4.5 PLE, but the PLE's won't work in full versions. (so i've heard)

Well, I 've playing with the refraction levels on the texture and the reder global settings, but nothing is making a difference.

I could just send the shaders and maybe that will work. I can give the settings that I have.

olivermagno 28-05-2003 02:44 AM

1 Attachment(s)
i mimic your scene an d attached it here for you to see the settings.

olivermagno 28-05-2003 02:47 AM

1 Attachment(s)
and here is the out put image of it.

mshoward82 28-05-2003 12:43 PM

1 Attachment(s)
I used a different texture for the base and it came out fine. So now i think its all in the silver shader used for the base.

Image with a different texture:


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