Nomanifold-problem!
Hi
I'm trying to make a rim to a car in maya but i have got some problems when i want to convert the model from polys to subD's. I read in the script editor and it told me to use the cleanup tool with nomanifold option. What happened is shown in the image. But what du i do now, if i delete these faces it gets all messed up. Help please, what is the problem?? http://upl.silentwhisper.net/uplfold.../falg-grej.JPG |
Hey, cant help. But please crop your images.
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check the normals on the highlighted faces. If they're reversed that would give you a nonmanifold result.
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THx m8..
But if they are reversed how do i re-reverse them? |
Go to edit polys>Normals>reverse normals or check the menu, to reverse and propagate.
Also because you are using subds, check for any history in the hypergraph, its usually called blind data, just delete those nodes. _J |
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You also have an n-sided polygon going on there that needs cleaning up (you could clean it up like how I've highlighted in red....)
LisaG. |
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