Can't import a obj. file
I'm new with maya.
So the problem is that i export a obj. model and I save it, but when i'm going to load that file nothing apears, I don't know what i'm suposed to do if this happens. Help please. :help: |
Import the file to open it
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How are you setting up your export options? Have you checked the file size of the obj? Maybe nothing is being exported.
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Any suggestions? |
When you got to click on "export" there should be a small box to the right, this lets you access the options. Checking the size of the obj file has little to do with Maya, browse to the folder just like any other file on your operating system and check the file size. Is it possible for you to upload the scene?
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There you can download the scene. (Its part of a hat for a game though) The face model I took it from internet and its a obj. file. The face model works perfectly but my model just doesn't import to an obj. file. Even if I use the "export all" option it will only export the face model for some reason. What should I do? :help: I checked the options too and there's nothing that can help me with this problem. My export options: File type: OBJExport Default file extension: checked Preserve references: checked Export unloaded references: unchecked Groups: On Point groups: On Materials: On Smoothing: On Normals: On |
The hat is a NURBS surface, it won't be exported to the obj file. Convert it to a polygonal surface then export. Modify>Convert>NURBS to Polygons>options. The "control points" tessellation option is pretty good especially if you want to keep the same edge flow. The new poly mesh will most likely need to be smoothed in some way.
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As you said, the new mesh needs to be smoothed... Can you suggest me a good way to smooth it? Thanks again, you saved me. |
Well there the poly smooth command (Mesh>smooth) or if you're rendering in Mental Ray there is the subdiv approximation(I think theres a free friday tut about that on here).
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I have two issues now and I wanted to know if you could help me. http://gyazo.com/eb99417d70d2560bbd5f3a94d77bb6aa There's an image of my model... you can see that there are some unnecessary triangles in the lower part, the thing is that I want to combine them and make only 1 triangle, how can I do it? http://gyazo.com/b3de8c151efc259ee9a5fc27b3efa0e9 You can see that my mesh its unsmoothed and when I use the smooth mesh preview its perfect but that's just a preview and I don't know how to aply that smooth effect. If I use the smooth option it will make a lot of extra polygons but I just want to keep the exact same smoothing effect that makes the smooth mesh preview. How can I do that? |
That looks like a messy NURBS to polygon conversion. As I mentioned before, you may want to try going into the options and changing the tessellation method to "control points" for a better conversion. With all those triangles, the model will not smooth well. Also, the Mental Ray renderer will respect the smooth preview.
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