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-   -   texturing a building (https://simplymaya.com/forum/showthread.php?t=11076)

jsprogg 20-03-2004 07:15 PM

texturing a building
 
I have struggled for days now trying to figure out how to get a brick texture the right scale to fit on a building I understand roughly about texture mapping , but if you search for images of bricks on the net you will obviously get an image of a certain size and it will not be the whole side of a wall for instance.What I want to know in real basic terms is how can this texture be sized to fit on say the side of a house and still be the right scale ?
Does it involve a repeat of the image and if so , How to get the joins so the texture looks like a complete row of bricks ?
hope this question is clear and thanks in advance :)

Kurt 20-03-2004 07:53 PM

1 Attachment(s)
Hope the image helps.. you have to change setting in2dtexture node.

jsprogg 20-03-2004 07:58 PM

thanks Kurt ..will give it a try :)

Clod 20-03-2004 08:38 PM

Should it not be the "Repeat UV" settings that should be increased?

Here's a basic tutorial on making textures seamless:
http://www.cadtutor.net/dd/photo/seamless/seamless.html

jsprogg 20-03-2004 09:48 PM

Kurt I tried your method and I still had the seams showing, so then I read the tutorial that clod suggested and managed to make it seamless in PS.
Thanks clod for the info.


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