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-   -   Sandman300 - May - Texturing (https://simplymaya.com/forum/showthread.php?t=26089)

sandman300 02-05-2007 08:27 AM

Sandman300 - May - Texturing
 
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hello, It seems that I'm the only Lightwaver over at SL so I'm going to post over here as well. I haven't done any UV mapping since the challenge I did some time back. I still remember some of the basics. Althow I'm taking my time. I'm looking forward to using the new Node based texturing system that lightwave has. As well as a new book on texturing that I should be getting soon.

I used Maya ... I think it was at V3. way back, I seem to remember the texturing was node based then. In any case i'm looking forward to the challenge.:attn:

severinianthony 02-05-2007 04:49 PM

Looking good so far ^_^

sandman300 03-05-2007 03:24 AM

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Thanks, Some More done. Its Miller Time. Well not really but its the thought that counts.

sandman300 04-05-2007 03:29 AM

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working on the texture for the chain.

04-05-2007 11:17 AM

That chain texture looks really good, how did you make it? Did you make it in PS?

sandman300 04-05-2007 11:47 AM

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I'm glad you like it. Actually, I made it in Lightwave. I just modeled 1 ring and then set up an array. I rendered out a pic with even lighting. What you see is a test of the pic used as a texture on a polygon. I plan to use it on his under shirt

arran 04-05-2007 02:23 PM

cool chain mail! looking forward to seeing how this looks on the model. by the way - what's an array and is there something similar in maya?

sandman300 04-05-2007 02:40 PM

An array is something like automatically coppying and pasting at a defined distance from the original. there is also a radial array. sortof like cloning in a line. besides these, there is a too called rail clone. that works similar to array except you can use a spline to dedine the path. I actually don't know if Maya has these type of tools. I'd imagine there is something comparable.:confused: I'm sure Mike would know.

severinianthony 04-05-2007 02:44 PM

To me, that sounds like a more involved and controllable way to "special duplicate" (Maya).

arran 04-05-2007 02:55 PM

sounds interesting - thanks for the info! :beer:

sandman300 05-05-2007 12:04 AM

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It is a very useful tool.
This is the interface.

sandman300 05-05-2007 12:05 AM

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Well, some more progress done.

jsprogg 05-05-2007 11:30 AM

this is coming along very nicely, no crits yet apart from hes a little white and red ;)

sandman300 06-05-2007 05:06 PM

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Understandable, the UV mapping is time consuming.Well, some more done, I redid the torso ( I wasn't real happy with it), time for food and Heroes.

06-05-2007 06:35 PM

Quote:

Originally posted by sandman300
Étime for food and Heroes.
It was a great episode tonight. :attn: :attn:

Also, IÕd have to say that the shape shifter (Candice) gets hotter every episode. ;)


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