misss_fast_skin_shader ?
http://www.ghostproductions.com/indu...scattering.pdf
Ok so everything goes well untill i reach this point.. Quote:
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Hi Pixel,
all you have to do is go in the Hypershade, select your base misss_fast_skin shader, and display "output & input connections". If you set it correctly so far, there should be a misss_fast_lmap node within the lower pane. This is the one for which you'll have to define the target baked texture for the lightmap. ps: if your lmap node doesn't appear, then you go to your misss_fast_skin attributes , ... twirl down till custom shader/lightmap shader attrib displays ... and target a mental ray misss_fast_lmap. Hope this helps, regards, Py. |
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