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someone13 03-02-2004 07:21 PM

problems with circular fillet
 
1 Attachment(s)
hi
i'm trying to learn how to use nurbs
and currently having some problems with circular fillet.
so here is screenshots
1) the beginning, just "car"
2)added "something"
3)using circular fillet ( options are also shown )

4)after trimming and deleting "something"
5)render

how can i get rid of seams?

someone13 03-02-2004 07:28 PM

1 Attachment(s)
2)added "something"

someone13 03-02-2004 07:29 PM

1 Attachment(s)
3)using circular fillet ( options are also shown )

someone13 03-02-2004 07:30 PM

1 Attachment(s)
4)after trimming
and deleting "something"

someone13 03-02-2004 07:31 PM

1 Attachment(s)
5)render

how can i get rid of seams?

bastiaanwormgoor 04-02-2004 09:44 AM

yo dude, that's easy! click on your bumper the big thing with the whole in it and go to it's attribute editor (ctr + a) and go to tesselation settings and click 'display tesselation' or something not sure.. I don't have maya on this computer!.. and ow yeah set it to highest value...!
layter

bastiaanwormgoor 04-02-2004 09:45 AM

hmm.. and I think you did the circullar fillet on the wrong side.. the should point inward.. or is it me?

flib 20-02-2004 02:44 AM

I also am wondering how to fix this, I tried what bastiaanwormgoor said, and it fixes it a little but the cracks are still noticeable although not now as big.

DgAPc 20-02-2004 08:22 PM

The best way I do it and its worked for me everytime so far is go under Nurbs and select "Extend Surfaces". I would play with the settings a little. What it does it extend's the end of the edge. I usually go with .1 and keep extending till theres no seem. Hope that helps.


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