problems with circular fillet
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hi
i'm trying to learn how to use nurbs and currently having some problems with circular fillet. so here is screenshots 1) the beginning, just "car" 2)added "something" 3)using circular fillet ( options are also shown ) 4)after trimming and deleting "something" 5)render how can i get rid of seams? |
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2)added "something"
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3)using circular fillet ( options are also shown )
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4)after trimming
and deleting "something" |
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5)render
how can i get rid of seams? |
yo dude, that's easy! click on your bumper the big thing with the whole in it and go to it's attribute editor (ctr + a) and go to tesselation settings and click 'display tesselation' or something not sure.. I don't have maya on this computer!.. and ow yeah set it to highest value...!
layter |
hmm.. and I think you did the circullar fillet on the wrong side.. the should point inward.. or is it me?
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I also am wondering how to fix this, I tried what bastiaanwormgoor said, and it fixes it a little but the cracks are still noticeable although not now as big.
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The best way I do it and its worked for me everytime so far is go under Nurbs and select "Extend Surfaces". I would play with the settings a little. What it does it extend's the end of the edge. I usually go with .1 and keep extending till theres no seem. Hope that helps.
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