Character
Hey All
seems like an eternity since I posted a new model up and seeing as though it was Z day last week I thought Id get going on one of my next characters for my 3d webcomic that launches on Sunday night (ooh shameless plug) Still got a fair amount of work to do, especially the eyes (yuk) Im crossing this guy with myself and Clint eastwood, probably moreso Clint as he's cooler Cheers Jay http://img511.imageshack.us/img511/9972/z1fe7.jpg |
looking forward to see more.
the eyes dont look too bad :blush: another quick Q about Z Jay, is there a way to smooth the normals now in V3.0, because tyhe main difference really between the way Z and MB displays triangles is MB smooths the normals on the mesh. [ you get a better approximation of the smoothed mesh that way i think.] did they allow smooth normals in Z3. maybe you can ask on other forums if you dont know. ;) i dont want to create an account to ZBcentral just for 1 question :ninja: thx |
Vlad
Thanks, the only way I know to do the smooth normals is under the Mesh Display options as far as I know, same as before. But saying that, it can now depend on the materials too , as theres sculpy, brown clay and other skin versions in there now, which all display smooth, this one shown is the new default shader, hope this helps Cheers Jay |
That is looking pretty sweet if I do say so myself! Way to go! Hey, the eye sockets are tough, but I don't see anything wrong with yours. KUTAW!!
Sparticus |
did you model this in maya before bringing it into zbrush? Just curious, I've never used zbrush but am kind of interested in it to figure out how to do more detail in there and then bring it back to maya. Since I heards it's pretty easy to do the detail in zbrush.
Keep up the good work though Jay, it's lookin good! |
Quote:
its you can see the clear difference from some images on the mudbox site. for instance a LV1 mesh in Z all the faces are "hardened" whereas the MB LV1 mesh is all "soften", i hope you see what i mean. |
looking good jay :)
I think the top lid towards the centre of the eye looks a bit flat and is losing the roundness slightly. You could possibly pad out the area just in from that (where the dark shadow is) and it might help. Other than that it looks to be going real well. Si |
Kick ass head.
Looks good to me.:beer: |
Looks good.
Off topic do anyof you guys know a good place to get good pictures of a head and the side of it? keep it up |
Here’s a link to a lot of references to choose from.
http://www.the-blueprints.com/index.php?blueprints/ |
Thanks guys, wow a big response, jeez, humbled again!!
Vlad, yeah I'll check it out, I know what you mean as we had MB at work (demo) and all the meshes at Lvl1 were smooth. I'll ask at ZB Central...cheers for now Si, yeah Im not happy with those atm but a bit more tweaking with the 'Tweak' brush (seriously) and it should slot into place nicely. The upper brow, I pushed back and up to get to the lids LOL starjsjswars , try www.3d.sk Cheers all Jay |
Looking mighty fine mate!
Hope that my go with Z comes out looking a fifth as good as that! Looking forward to updates on this. One a side note theresa some free human ref's in 3d World's CD, ive not looked at them yet so I cant comment on the quality and quantity. |
yeah - looking good jay! i can definitely see the clint eastwood in him. what are your plans for the rest of this character - are you going to post any concept sketches?
|
Steve
Cheers, just take your time and build it up slowly in Z, it will turn out better. Arran, thanks, think of this guy as a towns Sheriff, but with a Sci-Fi twist on it, plus this guy will be in his 70s, I took this idea from The Two Towers, from the character of Aragorn, older than he looks, this will be explained in my story. I may post some concepts up at some point, but not right now as I just about have time to to post this stuff up Cheers Jay |
Hey Guys
Small Update, working on his chops! Eyes are a little too wide now, easy fix though!! Forgot to answer a question earlier to Rhetoric Camel: Yes it was modeled in Maya first, the base mesh is around 7k poly wise. You can do this sort of thing in Zbrush from scratch, but the work flow is different to what Im used to right now, maybe another day. This one is my user friendly dude that I use for most characters these days, all uvs are done on him as well. He has recently had new ears put on, my best thus far. Cheers Jay http://img402.imageshack.us/img402/4885/z2yh0.jpg |
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