just when i tought mental ray was the answer...
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anybody knows why mental ray screws subdivision surfaces that have 1 or more levels of refinement like this example? and more important is there a way to stop him from doing it?
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what it should look (normal render)
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... it happens the same to you guys n gals, right?
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i refined mine a few times and still renders ok!
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Mine renders subd's only if they contain 100% quads. No triangles. Hope it helps, otherwise just convert to polys.
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to fix the problem. collapse Hierarchy should work. level 1
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