Workflow of Character Building
I wanted to know the "right"? way/order to model, cloth, rig, animate a character.
i.e. Is it: Model character, make cloths/hair (and attach?), facial joints/blend shapes, textures, rigging/bind skin, paint weights, etc. I want to make sure I follow the right sequence to avoid deformations and also for efficiency. Thanks, Chel3 :beer: |
Hello Chel3, I'm no pro by any means but I just recently watched a tutorial video from Autodesk and the instructor talks about the general "workflow" of character building.
Here's the link: https://www.youtube.com/watch?v=yWldS1Jzq0U&t=2m5s Although it is not a step-by-step tutorial, the instructor addresses some of the concerns you have throughout the video. Hope this helps. |
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Thanks |
Hello Chel3, I'm no pro by any means but I just recently watched a tutorial video from Autodesk and the instructor talks about the general "workflow" of character building.????
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HI,
a friend has asked me for some help in building a render farm of about 3 to 5 units to cater to 5 work stations.. Can anyone help me pls? any suggestions? Thanks! |
First model, then uv's, then textures, then cloth modelled and turned into ncloth, then hair with nurbs curves converted to hair, then rig and lastly animate
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Oh, and you can do the blend shapes before the rig
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