IK handle control, the root?
Hi,
I've had maya for about a year now and I can not figure out how to control the root joint. I can make and control the IK handles of the hands and feets, but not the root. The root will not even move, without moving the whole character. All I can do is move the upper and lower body. So how do I creat a handle for the root or hip area? I know this much it has to be done in the hypergraph. I hope you guys know what I'm talking about:rolleyes: Any help will be very appreciate! |
You don't need an IK handle at the root. Just create a control object (nurbs circle, locator, whatever) and parent the root joint to that controller. Also, make sure the Sticky attribute is turned on for all of the IK handles. Maya 5 has this disabled by default.
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The purpose of the root IS to move the whole character. Make sure your IK handles are set to "sticky" if in Maya 5.
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:D
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LOL
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normally root joint is just the root joint, it's purpose is to seclect skeleton hierarchy ... (when i rig)
i usually place a join right above the root joing in order to create spline handle ik to control upper body to the joint between shoulders. but the root (when i rig) all the weight is set to 0) and i usually put the selection handle behind or in front so i can just select entire skeleton. and to mproperly deform the hips, u have to add 1 or 2 hip joints on each side. . hope this helped :beer: |
Hey, Thank you guys so much!
It was "sticky" that was not on. Oh man.... The nightmare is finally over:bgreen: Now I can do character animation, yahoooo!!!! |
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