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-   -   Shortcut? Attach to normals (https://simplymaya.com/forum/showthread.php?t=15145)

Phopojijo 21-01-2005 02:18 AM

Shortcut? Attach to normals
 
I know its relatively easy to do this the hard way (manually keyframe), but say you have a car, and you want the cam to stick to the hood, back door, or something (basically simulate a camcar, headcam, or something) so basically if you move the object in any direction, the camera will follow, and stay attached to the same face oriented the same way relative to the face.

ex:

http://img.photobucket.com/albums/v3.../question2.jpg

Sure -- thats of a live animation, but the way the camera is rigged is similar to my thought. Stuck to the hood of the car pointed in a certain direction while the object animated throughout the world.

vladimirjp 21-01-2005 03:08 AM

ifi understand your question well... which you did not quite ask....

you're looking to point constrain, or parent, or parent constrain or or even geometry constrain....

Phopojijo 21-01-2005 07:03 PM

Kind-of did ask it actually... probably too much example, not enough question mark (typical of me).

Question: I have a camera, and an object (lets say a car) -- is there any way I can duct-tape the camera to a specified polygon/place on the car (lets say the hood) -- throughout the duration of the animation -- rotating/translating exactly as the polygon its on does?

vladimirjp 22-01-2005 06:43 AM

Re: Shortcut? Attach to normals
 
Quote:

Originally posted by Phopojijo
I know its relatively easy to do this the hard way (manually keyframe), but say you have a car, and you want the cam to stick to the hood, back door, or something (basically simulate a camcar, headcam, or something) so basically if you move the object in any direction, the camera will follow, and stay attached to the same face oriented the same way relative to the face.

Sure -- thats of a live animation, but the way the camera is rigged is similar to my thought. Stuck to the hood of the car pointed in a certain direction while the object animated throughout the world.

actually you didnt ask a question at all.
anyway,
Quote:

Originally posted by Phopojijo
-- rotating/translating exactly as the polygon its on does?

what you are looking for if you just need rotation and translation is
parent constrain. or just parent,
however if u for some reason want to have the camera matche the "deformation" of the hood of the car, assuming the car will crash or bend, and u still want the cam to match the facing ratio of a single poly face, use the normal constrain.

Phopojijo 23-01-2005 02:43 AM

Thanks, I'll try it out when I get a chance.

Trying to create a video with a motorbike escape scene. (It'll then be BINK!'d and placed in a videogame as a cutscene). I never actually needed to use this sort of camera sequence before -- I traditionally favour the fixed-cam system, though path-animated does pop up from time to time :b

Not all too good at Maya, however... I started out as just a standard modeller using the program "Rhino".


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