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-   -   Character Skeleton (about orienting joints) (https://simplymaya.com/forum/showthread.php?t=31024)

To La Bomb 03-10-2008 02:35 PM

Character Skeleton (about orienting joints)
 
I have a questioning about orienting the joints so it will be easier to animate my character. Do I need to have the x all facing the child joints with y in back? Or do I have all X facing down, Y in back, Z in front? This is my first time rigging a character. Any help would be great.

http://i117.photobucket.com/albums/o...y/Picture1.png

LauriePriest 03-10-2008 06:17 PM

personally i have x down the chain and z positioned for my main axis of rotation for a limb. Use a script like template skleton LE or just look on high end 3d

To La Bomb 03-10-2008 06:51 PM

Where can i find the script template skleton LE? I don't know what that is.

gster123 04-10-2008 02:07 AM

Quote:

Originally posted by LauriePriest
look on high end 3d
Maybe?

RockyMills_01 04-10-2008 07:22 AM

Honestly I am a noob at orienting rotational axis, but following from what I have read, When creating an IK chain it is best to have the x following the child. When creating FK chain it is best to have Y following the chain. The other axis will follow the world axis.


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