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iron_tick 15-11-2003 04:40 AM

Nurbs problem, need help
 
1 Attachment(s)
Has anyone experienced this before. I have a Birail patch that goes Hay Wire when i put a lattice defomer on it. I'm including the file, try to put a lattice deformer on this patch and see what happens.

iron_tick 16-11-2003 07:04 AM

I found a way to fix my model but the event itself is still unexplained. If anyone figures it out, please post.

wgreenlee1 16-11-2003 04:52 PM

Quote:

Originally posted by iron_tick
I found a way to fix my model but the event itself is still unexplained. If anyone figures it out, please post.
deleteing the history maybe?
when you bi-rail something it depends on those curves for temporary structual support,at least thats what ive found
it maybe something simple but history is what im thinking

iron_tick 16-11-2003 08:52 PM

delete history doesnt work, didnt you download the file??

mrmacca 16-11-2003 09:47 PM

I tried your file and kept getting the same result, no matter what i did. Sorry, i have no idea what the cause is.

Renderizer 18-11-2003 01:35 AM

1 Attachment(s)
Hi!


Up to Maya 4.5, the solution would have been to export the wayward surface as a DXF file and then reimport it. Sadly, with Maya 5 this workflow is no longer possible. :mad:

What you can do (and it worked for me), is to use the script I have attatched (written by Paul Anand).

It's called nurbsExtractCurves, and does just that - it extracts a series of curves out of a nurbs surface, either in U or V direction.

After you did this, all you need to do next is to collect these and then loft. Voila!

I applied a Lattice to the new surface and it worked like a charm.

I recommend to create two shelfbuttons, one for every surface direction.

These are the commands you'd need to drag to your shelf:

For curves from U direction:

nurbsExtractCurves -u 1 0

For curves from V direction:

nurbsExtractCurves -v 1 0


NURBS sometimes show this strange behaviour. No idea why - maybe they're getting woozy from their own math. :confused:

The DXF route used to help, but...

iron_tick 18-11-2003 04:17 AM

what makes you think maya 5 cant export DXF? i exported and imported and that cleaned it up. thats the fix i was refering to. but still this is strange how Nurbs can react sometimes.

Renderizer 18-11-2003 01:17 PM

The DXF route somehow doesn't work for me, as it doesn't for others I know of.

Which exporter plugin did you use? What settings?

Would be interesting to know.

Anyway, this script works pretty well too.

And yes - NURBS are strange things. Must come from the same source as do women... :p


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