NURBS Creasing Problems
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Hi all. I'm in the middle of modeling a photorealistic scuba tank and am encountering some creasing issues in the nozzle area of the cylinder, as you can see in the attached image.
I opted not to build this using the the profile curve/revolve method. Instead, I created a half-sphere in which I extended surfaces and rebuilt (rebuild default settings). The top area was creating by detaching the top isoparm and translating the end hull in the y-axis. I added isoparms and rebuilt to that. Things look okay at a distance but I'm wondering what could be causing the creasing there? Would adding more isoparms help? Am I just missing something stupid here? --Pete |
Turn your Nurbs render teselattion upwards bud. :)
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Ah! I knew it something stupid! Thanks, bro.
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