I get a problem with particle collision.
I get a problem of particle collision.
I created a emitter(emitter type=direction,direction y=1)and the particle named "hubble-bubble"(the particle render type is sphere), and 2 nurbs planes. the animation start,the sphere is rise,collise with plane1 and plane2(already set the collision with that 2 planes). i want the "hubble-bubble" collise with plane1 then rebound,collose with plane2 then disappear int the same time. can the particle has 2 type of collision in the same time? :confused: please give me directions. |
Yes, and No:)
Your best bet for this situation would be to keyframe either the LifespanPP, and/or the OpacityPP of the sphere particles since you know exactly when they will be colliding with the second plane. Do a search in the Maya doc's for those 2 attributes, and it should tell you how to apply them:) Good luck, and post a playblast if you can to show us better what you mean:) |
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