Minority Report - Department of Precrime LOGO (+3d image)
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Hi!
Here's my finished work of the "Department of Precrime - District of Columbia" Symbol used in Minority Report:). I think only the font is improvable, but I haven't found the right one anywhere. If you know the name of the right font used in the original logo, please tell me:). Regards Markuz |
very sweet mate!
nice and crisp. I like it! how long did you spend on it? |
Thanx for the compliment:).
I guess I've worked on it about 6 hours or so... I could write a short tutorial if anyone wants me to do, scince it isn't very complex. Best Regards Markuz |
I'd like a short tutorial of that, if you have the time to design one. :)
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nice man.. i haven't seen it yet.. but hope to, maybe this weekend.. :D
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Ok, then I think I'll create a short Tut soon. Not today,becuse I'll have a test tomorrow:). But to be able to follow the tut, you can prepare yourself by downloading the "create-tube" (not really nessesary) and "bevel-plus" mel script at highend3d.com...
Best Regards Markuz |
Ah.. BTW: The Logo can be seen on the inside of the booklet of the (superb) Soundtrack from the movie.
The lightening can also be improved! Any suggestions? |
How about some different/differential materials? :)
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Hi!
Well, I do not know, if you are aware of the look of the original Logo, but it is really all in one colour. But I used 2 shaders, one rough (e.g. background) and a glossy one (e.g. for the letters)... Any other suggestions about the lightening probably? Regards Markuz |
You could try to give it some kind of moody lighting. I haven't seen the movie so I don't know... How about some interesting reflections on the surface?
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Oh, I haven't seen the Minority Report yet. I didnt know the logo was plain.
:) But I have a tip regarding the NURBS aspect of this model. I saw this right now. The tesselation should be set to double or more, as the rings in you model have a slightly distinctive look of being edgy. One can see edges. :) |
Hi!
Thanx for the tipps. I'll set the tesslation of the wavy rings up a bit, they're really edgy:). Perhaps I'll also try to get some kind of reflectonmap...mh... I'll have to look... Thanx, markuz |
1 Attachment(s)
Ok, that's the really final improved one. :banana:
The stars are also slightly different and one less... |
um... there is still edges to be seen on the two outermost rings, but the inner-ring has improved!
In this small model dont be shy to push tesselation to 4, 6 or even 12+. The tesselation setting must be set by each object/surface, I think. Please tell me if this is wrong guys. |
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please Look at the next page..:rolleyes: |
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