Help! Rigid body resetting back to origin..alllways??
Hey ;)
I posted on another forum but everybody seems to be sleeping and since this site is the nicest looking site I figure this is where i'm going to get my answer: I'm fairly new to maya 5.0, when creating a _really_ simple polygon cube and moving it away from the origin (0,0,0) .... every time i try to make it either an active or passive rigid body it resets back to the origin (and since you can't change it once it's set...) ....this happens EVEN if i set x y z values for Initial Position. Please this is driving me crazy, what did I do wrong? I know it wasn't _always_ doing this. Thanks so much, - Lesia |
maybe set a key at the position and then turn it into a rigid body? but I'm not sure that will work. IU just had a go and it didnt do it to me.... make sure that set initial position is off is all i can suggest.
Alan |
I would sujest falowing one of the dynamic's walkthroughs that is in the help files with maya. If the help is anything like it is in 4.5 thin it has a lesson about rigged bodys.. probably in the instant maya stuff. If things don't work right buy falowing that thin it could be a bigger problem than some simple setting is off.. which is often a problem for me, giving the complexity of maya.
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yeah the keyframing works, however i didnt want to have to do that because i'd like the project to be a competely keyframeless animation.but i'm sure one keyframe on frame 1 will be okay ;)
Regarding one setting being off, that's what i think it is. I must have done/clicked something and now it's always resetting....I know this because when I did go back and do the mayabasics tutorial on rigid bodies , it didnt work how it is supposed to (and how it did the first time I ran the tutorial a month ago...it reset half of the planks back to the origin! So now I try figure out what setting it is that causes this. Thanks for the replies so far ! - lesia |
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