another head
Modelling heads seem to be quite popular in the W.I.P. at the moment :)
I've been working on one myself for the last few days. The aim was to learn how to make normal maps in maya... so I go ahead and make a low poly head and a high poly version, uv map them, and bake a normal map for the low poly head.... and then I discover that the PLE watermark is on the normal map - so I've got a head with the watermark embossed on it :headbang: I was not impressed. Anyway, I decided to texture the high poly head as if it was a game-res head, so 512x512 texture map. Still lots of work to do on the hair, but I thought I'd show my progress so far... http://www.randomstuff.org.uk/~laura.../head_wip5.jpg This is the wireframe of the head before smoothing. http://www.randomstuff.org.uk/~laura..._wireframe.jpg |
pretty good, but I think the eyes are too big and too far apart.
|
You could also bring the jaw down a bit below the ear in the side view...
|
All times are GMT. The time now is 07:37 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018