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soreel 15-09-2003 04:57 PM

Architecture - Train Station / Class Project - WIP
 
1 Attachment(s)
Hi Guys,

here is what I am working on currently for a Maya class I am taking at GMU.

Input is most welcome. I want to learn as much as I can about Maya. I am a Max user just getting Maya.

soreel 15-09-2003 04:58 PM

1 Attachment(s)
here is the wireframe

train_ucl 15-09-2003 07:48 PM

hello!

guess you are on the right way, but:

the track is FAR to curvy (does this word exist ? ;) ) ...

i guess you won´t ever see rails having unneeded curves ...

soreel 15-09-2003 08:06 PM

1 Attachment(s)
thanks for the feed back,

I am rebuilding the track - it was just plunked down - here is another take of the track.

iron_tick 16-09-2003 12:14 AM

i hate train stations. I used to work for the railroad. built too many railroad tracks and stations.

train_ucl 16-09-2003 05:52 AM

i love train stations and trains ;)

silviapalara 16-09-2003 06:20 AM

If there is one thing found in all train stations, it's DIRT! Add some, like paper and cans on the ground, etc... :)

kbrown 16-09-2003 07:26 AM

Why is the track so winding? Poor passanger will get sea sick :p

j/k ;)

TheGreenGiant 16-09-2003 09:39 AM

Hello there,

looking nice. My one comment would be that the track wouldn't actually be level with the platform like that. It looks like a deathtrap as is.. :D The windows look a bit high.

I take that this is game architecture? The ground plane looks like it is using a lot of polys.

mtmckinley 16-09-2003 02:11 PM

The ground plane in games these days do use fairly dense meshes, not only for smooth gradations, but also in the case of vertex lighting. With no vertices present, light would not shine there.

Depends on the game, of course. :)

soreel 16-09-2003 06:47 PM

Train with wheels along a track
 
I will be uploading an update soon

Does anyone know of an effecient way of animating a train along a track - with the wheels moving?

mtmckinley 16-09-2003 06:58 PM

Have the wheels perpetually spin and then animate the train. You'd have to time it so the wheels don't look like they're going too fast or slow in comparison to the train's forward movement.

TheGreenGiant 17-09-2003 05:34 AM

Quote:

Originally posted by mtmckinley
The ground plane in games these days do use fairly dense meshes, not only for smooth gradations, but also in the case of vertex lighting. With no vertices present, light would not shine there.

you the man. :beer: thanks for that bit of info

soreel 21-09-2003 05:27 PM

Hi Mike,

how do I achieve perpetual spin or rotation?

mtmckinley 21-09-2003 06:23 PM

In the expression editor:

pCube1.rotateY = 2 * frame;

Replace "pCube1" with your object name.

Replace "rotateY" with whatever axis you want to use.

Replace the number to increase or decrease speed.

pCube1.rotateY = 2 * frame * time;

This one will make it continually speed up over time, again, replacing things to correspond with what you need.


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