Texture Help
Can someone post what all the textures in maya look like. Their physical Properties (ex: Shiny, reflective, etc...). A link will do just fine. If it's not too much trouble, pictures of the textures in action would help me out even more.
Thanks for your time. |
Lambert - Basic, no reflection, good for nonreflective items
Blinn - Metal, with reflection Phong - Plastics, w/ reflection Phong E - Microfaceted items and some metals, like chrome, reflective Aniastropic - Good for bubbles and water like effects Layered Shader - Different layers of shaders, using the shaders listed here Ramp - Cartoon effect |
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