32 bit displacement file?
Everytime i get this error:
Quote:
When I save it with imf_disp.exe to .iff or .map i get very strange results |
maya can't handle 32 bit images. Why do you need it to be 32 bit? Why can't you just use the 16bit one?
:ninja: A |
MR will render 32bit tiffs.
maya native renderer will not iirc |
Hmmm my renderer is turned on mental ray.. only it gives me this error when i try to load it in...
Well why i want to use 32 bit is because the 16 bit doesn't give me near the results i want to have from what i have to zbrush.. so i want to try out all settings to make it look a bit better as i have seen some demo's who look allot better then mine :) |
ok fair enough, I wouldn't have thought you'd see that much difference in a 16 vs 32 bit displacement image... unless you're rendering at really high res... :) maybe you could post up some examples?
:ninja: A |
All times are GMT. The time now is 09:45 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018