Studing mental ray.
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I have been testing GI, caustiks and messed around with lights and shadows.
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this is what I've got so far.
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The first image is really good, but the second image (larger view) seems off...
The view outside the window gives me the impression that its sunset and everything is a little darker than normal high noon sunlight, but the lighting inside the building doesn't quite match IMHO. Some of the shadows are off on the wall below the window I can't even see them they blend right into the wall.... Try reducing the photon intensity a little maybe? Or reposition or maybe even delete some lights where you don't need them. Is there a light source inside the building we don't see? |
I agree; the first image is awesome. Looks like a picture to me. Fantastic!
edit: I just noticed that 2 of the bullet near the clip look like they are floating. They probably just need some shadowing... |
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Thanx for all, I must agree that the second one looks a bit odd, It has 2 light sources, I tested begginning with one outside point light, then it wos like this.
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that one is a whole lot better!
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the chain thats hanging off the side of the table will most certainly fall the way it is. unless thats wat ur going for
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the first render, the contact shadows under the clip and brass are not sharp enough.. Great renders though.
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Thanx for all, I tryed to fix the named problems. So tell me what yo like and what not.
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Looks much better . . . hey, where did the bottle come from ;)
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oh my bad, thats my bottle, I had a party and didn't clean up...
but the JD was good though! I prefer the lime flavor mostly but that punch did the trick too :) |
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Hy, thanx for comments, here's an update.
I was thinking of adding curtains and carpet do give a better look, some posters (wanted) also onto wall. Ideas are very welcom. |
Fantastic shaders - I love the paint and cracks on the table. Are those maps or procedural?
A suggestion though, if it's getting towards sunset, the light would be coming from a lower angle, and would be getting reddish. |
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