"Concrete" Texture Mapping using Photoshop
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I've been through Maya Help and I'm not finding what I need. Here's the deal:
I took a high-res photo of some actual concrete, and have created a single "tile" of it in Photoshop. I would like to place it onto an object and scale it down (quite small), and have the scaled down image repeat/tile all over the object. What I've got so far is a Lambert, Color > image file (Normal). It's huge, and I'd like it to be very fine detail--so rather than one large, single image being shared by all the faces, I'd like to have many smaller tiles. I'm not sure where to go from here . . . am I on the right track? Here's a screenshot of what I've got: |
Go to the place2dTexture node (under the texture) and set the repeat UV as high as you want it to be. Make sure you keep the U and V repeats at the same values!
:beer: |
Awesome, thanks!
:beer: |
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